My role in the Hitman reboot was to create exterior and interior environments and props, this included mocking up levels, creating benchmark scenes and prop assets, outsourcing, and final polish. I also created many of the backdrop assets and vistas used throughout the trilogy. I worked closely with the concept department, level design and art director at all stages of production. The lighting has been updated since these screenshots were taken but my original artwork remains unchanged in the Hitman: World of Assassination package which was released in 2022.